Fun Friday: DRAW!

Dodgeball Games

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EQUIPMENT

1 blindfold per team

24 fuzzy balls

OBJECTIVE
Today we are playing DRAW!. In this game, you are a cowboy riding his horse among other cowboys in the wild west. Your objective be the last team standing by knocking other teams out.

INSTRUCTIONS

  • I will divide the class into teams of two and give you two fuzzy balls for ammunition.

  • Before the game begins, Ro Sham Bo to decide which one of you will be the horse and the cowboy.

  • The horse will be blindfolded and will listen to the cowboy.

  • The cowboy will direct the horse towards other teams by placing his/her hands on the horse’s shoulders and communicating where to choose your words carefully).

  • When the driver says, “DRAW!” the horse can throw the ball and try to hit another team.

  • If either of you are hit by another team, you are get a letter (D-R-A-W) and must sit or kneel for 5 seconds.

  • You may not carry more than two fuzzy balls at a time.

  • The cowboy may lead the tank to a ball or “hitch” the horse (cannot move). Only the cowboy may pick up a fuzzy ball.

  • Even if a horse is hitched, both of you may still be hit by another team.

  • We will begin a new game when there is only one tank remaining.

 

Game 1: Play as indicated above on a half-field.
Game 2: Play as indicated above on a full field.
Game 3: Give every team four lives in the game. Each letter in the word “T-A-N-K” is a life.

 

TEACHING TIPS

  • Approach: Consider calling frequent jail breaks so that players are not down for too long.

  • Safety: Tanks are not to run into one another. It is important to keep a safe distance between teams.