EQUIPMENT
1 blindfold per team
24 fuzzy balls
OBJECTIVE
Today we are playing DRAW!. In this game, you are a cowboy riding his horse among other cowboys in the wild west. Your objective be the last team standing by knocking other teams out.
INSTRUCTIONS
I will divide the class into teams of two and give you two fuzzy balls for ammunition.
Before the game begins, Ro Sham Bo to decide which one of you will be the horse and the cowboy.
The horse will be blindfolded and will listen to the cowboy.
The cowboy will direct the horse towards other teams by placing his/her hands on the horse’s shoulders and communicating where to choose your words carefully).
When the driver says, “DRAW!” the horse can throw the ball and try to hit another team.
If either of you are hit by another team, you are get a letter (D-R-A-W) and must sit or kneel for 5 seconds.
You may not carry more than two fuzzy balls at a time.
The cowboy may lead the tank to a ball or “hitch” the horse (cannot move). Only the cowboy may pick up a fuzzy ball.
Even if a horse is hitched, both of you may still be hit by another team.
We will begin a new game when there is only one tank remaining.
Game 1: Play as indicated above on a half-field.
Game 2: Play as indicated above on a full field.
Game 3: Give every team four lives in the game. Each letter in the word “T-A-N-K” is a life.
TEACHING TIPS
Approach: Consider calling frequent jail breaks so that players are not down for too long.
Safety: Tanks are not to run into one another. It is important to keep a safe distance between teams.
