EQUIPMENT
16 dots
STORYLINE
Today we are going to play Whacky Maze. No talking, this is a silent game. Your goal is to find the "special" sequence too unlock the mystery maze.
INSTRUCTIONS
I will spread out dots on the field.
Among the dots laid out, there is a tricky path, which make up a “whacky maze” path.
Only the teacher knows which dots they are and what the order is.
The nearest dot will be the “starting dot.”
Every player must start from dot 1 and step on all of the known dots in the sequence before trying to find the next unknown dot in the sequence.
When I say "GO!" players must work together by taking turns to find the next dot in the mystery maze by having the first player in line walk to a dot that they think is the next dot in the sequence.
You may step forward, sideways, or diagonally.
If the player walks to the correct dot, the teacher will say, “yes, correct dot” and then the player will try for the next dot.
If the player goes to the wrong dot, the teacher will say, “no, incorrect dot.”
This player will then go to the end of the line and the next player will repeat the process, having observed and learned from their teammate’s successes and mistakes.
We will begin a new round when the group figures out the correct sequence to unlock the maze.
Every player must start from dot 1 and walk to all of the known dots in the sequence before trying to find the next unknown dot in the sequence.
TEACHING TIPS
Approach: The focus is to have students move around a corner, so make sure students leave the harbor as soon as the orders are given.
Discussion: Ask students to share how they rounded the corner to avoid losing too much speed as they ran from the sea monsters.
