EQUIPMENT
24 fuzzy balls
15 short cones
Optional: 10 tennis balls
Optional: 2 Frisbees
STORYLINE
Today we are playing Jailbreak. Your goal is to escape out of prison by catching a fuzzy ball from one of your teammates.
INSTRUCTIONS
- I will divide you into two teams.
- Select two people from your team to be the escapees.
- When I say, “GO!” the escapees will throw fuzzy balls to their teammates still in prison.
- Escapees may block the other team’s throws with a fuzzy ball.
- If you catch a ball in prison, you may give it to another prisoner or you may free yourself.
- Once you are free, you may join the escapees and continue to throw with them.
- You may not cross the boundary cones to throw or catch a ball.
- We will begin a new game when all of the prisoners have escaped from either prison.
Game 1: Play as indicated above.
Game 2: Increase or decrease the number of escapees based on the class’ skill ability.
Variation: Add tennis balls along with fuzzy balls. Add Frisbees as shields escapees can use to block throws.
TEACHING TIPS
- Approach: Start with two capable escapees on each team.
- Approach: Divide teams equally based on athletic ability.
- Safety: Remind students to be aware of one another when catching the ball.
- Discussion: Ask students to share how they used proper overhand throwing form to help get their teammates out of prison.
